Babbling Brook

 November 2018

  Trying to push my water skills further. On this project I implemented the whitewater solver and converted the points to a VDB. I also implemented a procedural wet map system based on a setup by Peter Claes. I used height fields to create the base of the river bed and the rock and plants are from the Quixel Megascans Library. 

Software Used:

Sidefx Houdini

Quixel Megascans

The Foundry Nuke

Autodesk Maya